Model the market
Represent a game economy and its state in database-backed application code.
The designer put this one in the graveyard. I’m keeping the useful parts visible.
GAME DATABASE
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WORKER + API
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MARKET / INVENTORY / ACTIONS
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ADMIN / PERIODIC PROCESSINGWeed Market Simulator turned a competitive legal market into a browser-game exercise. Market views, inventory, actions, administration and database logic made it into code.
The owner called it a very cool exercise. The next life for it may be another game that reuses the structure.
Represent a game economy and its state in database-backed application code.
Build market, inventory and action screens around that state.
Keep player and admin interfaces alongside the API and periodic processing.
Worker application and APIRouting, authentication, game endpoints and database access.Player interfaceMarket, inventory, actions, options and dashboard modules.Admin and monthly processingManagement views and scheduled game-state logic.Retired. The designer wants parts reused in a future project. There is no replacement build yet.